The VS4 (“Visual Synthesizer, iteration 4”) project is finally at a point where it can be called a Beta version. While I’ve just been running simple test patterns through it so far, the basic architecture and feature set of this tool for audiovisual performance and real-time motion graphics are pretty much complete and functional (though there are still a number of secondary features and options that need to be implemented before it’s really usable; “Bare Bones Beta” might be a more accurate title).
This is the first in a suite of three tools (and associated processes) currently under development for furthering realtime audiovisual experiences and interactive storytelling across multiple media. While each component has a distinct purpose and audience (ranging from practical to experimental, commercial to fine art, tactical to theoretical), they all share a common architecture built around symbolic structures and patterns. (more…)