Giedion/Kircher: New Research Topics

Giedion/Kircher is my vehicle for applying art, music and technology to create brand experiences, immersive environments and various other interactive media solutions. In 2024 a primary area for R&D is the application of theories involving the symbolism and meaning of architectural experiences to further digital/interactive narratives.
While moving forward on a new body of work in 2023 for Lightspace Modulator — my continuing intermedia art endeavor — I’ve also been taking some time for a look back at the history of the project and a review of some of the conceptual underpinnings of the process.
In July at a venue in downtown LA I gave a talk that described some of the background, historical references and motivation behind the development of the VS4 project. This discussion touched upon a range of topics — from Wagner and early 20th-century avant-garde art, to UX and design of the current revision of the software visual instrument.
“… we cease to live in the multidimensional world of reality … we have substituted for this … a secondhand world, a ghost-world, in which everyone lives a secondhand and derivative life. The Greeks had a name for this pallid simulacrum of real existence: they called it Hades, and this kingdom of shadows seems to be the ultimate destination of our mechanistic and mammonistic culture.” – Lewis Mumford, Art and Technics, 1952.