Interactive project work - c. 2009


Interactive applications for individual experiences combine a variety of rich media types and visualization paradigms to provide the user with a deep understanding of a product or brand.


This is an example of a standalone application that simultaneously combines 2D and 3D interaction. In this piece the user assembles a military base in plan view while viewing a 3D visualization of the developing layout.



An award-winning promotional piece that combines video, interactive 3D and Quicktime VR.


Multiuser experiences engage groups of individuals and encourage interaction between them at events and exhibits.

A multiuser experience for NASA allows exhibit attendees to collaborate in building a moonbase prototype on a Gesturetek multitouch table surface.



Networked multiplayer games and multiuser applications offer engaging and informative experiences for tradeshow attendees, with large format video and graphics drawing traffic to the booth. Network infrastructure can be used in various sorts of events to drive displays, kiosks and signage from a centralized location.


The same sorts of technology can also be applied in a performance environment such as a live music show or dance performance.

Performance environments are demanding in unique ways; they require systems and user interfaces that respond quickly and intuitively to the performer's actions - that is, the technology needs to perform like an instrument. The VS3 system was developed as a way to create dynamic visual (2d and 3d) montages and mixes in a live situation.


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Integrating technology often requires the design of an appropriate environment or installation. In a performance piece, the concept of "user interface" can extend beyond software to include staging, hardware and the entire performance space.


0 January 08, 2010